Flash and Math Applets: Learn by Example

Programming in ActionScript 3 for Mathematics and Science Teaching and Learning

by Douglas Ensley and Barbara Kaskosz

About the book

Chapter 1. Basics of Flash and ActionScript

MovieClip Motion

Try it:ClipMotion.html

Sprite Motion

Try it:SpriteMotion.html

Chapter 2. Textboxes and Keyboard Events

Basic Arithmetic Activity

Try it:ArithmeticBasic.html

Using the Visibility Property

Try it: ArithmeticVisibility.html

Manipulating Listeners for Control Flow

Try it: ArithmeticListeners.html

Listening for Keyboard Events

Try it: ArithmeticKeyboard.html

Adding a Timer

Try it: ArithmeticTimer.html

Sprite Motion, Revisited

Try it:SpriteKeyMotion.html

Chapter 3. MovieClips, Sprites, and Shapes

Circular Motion with MovieClips

Try it:CircleMotion.html

Circular Motion with Sprites and Shapes at Run Time

Try it:CircleMotionSprite.html

Filling graphics for Shaded Area

Try it: CircleFillSprite.html

More on the Display List and Coordinate Systems

Try it: ParentChild.html

Chapter 4. More Mouse Events

Getting Mouse Coordinates

Try it: LineSegment.html

The Drag and Drop Interface

Try it: TriangleDrag.html

Drawing with a Mouse

Try it: MouseDraw.html

Chapter 5. Simple Animation

Animation using the ENTER_FRAME event

Try it: BounceEnterFrame.html

Animation using the Timer class

Try it: BounceTimer.html

Animation using the Tween class

Try it: GameSpinner.html

The “Repeat Effect” for Buttons

Try it: CircleFillRepeat.html

Chapter 6. Parsing data and drawing charts

Creating a Simple Histogram

Try it: Histogram.html

Creating a Pie Chart from Data

Try it: PieChart.html

Creating Textboxes at Runtime

Try it: PieChartText.html or HistogramText.html

Scatter Plot Application

Try it: ScatterPlot.html

Chapter 7. A First Look at Components

ColorPicker, Slider and NumericStepper Components

Try it: MouseDrawComp.html

Using the Slider Component to Control Motion

Try it: CircleFillSlider.html

The DataGrid component: ScatterPlot revisited

Try it: DataGridScatter.html

Chapter 8. Components for Quizzes

RadioButton component for multiple choice questions

Try it: MultipleChoice.html

CheckBox component for multiple answer questions

Try it: MultipleAnswer.html

ComboBox component for matching problems

Try it: FamousBooks.html

Chapter 9. Applications of Masking

Masking in ActionScript 3

Try it: EZMask.html

Regression Line Application

Try it: ScatterPlotLine.html

Area under a Curve Application

Try it: AreaMask.html

Chapter 10. Graphing Functions

Part 1. Drawing the Sine Function

Try it: SinGraph.html

Part 2. Masking and Wrapping at Infinity

Try it:SinExpGraph.html

Part 3. Error Checking in Range Input

Try it:GraphCheckRange.html

Part 4. Using the FlashAndMath MathParser class

Try it:GraphParsed.html

Chapter 11. Bread and Butter Graphing Applets

Trace and Tangent Line

Try it:GraphTrace.html

Try it:GraphTan.html

Area under a Curve

Try it:GraphArea.html

Animated family of curves

Try it:AnimatedFamily.html

Chapter 12. Using the MathParser and GraphingBoard classes

Simple Computation

Try it:Computation.html

Answer Checking

Try it:AnswerChecking.html

Vertical Distance Between Two Curves

Try it:VerticalDistance.html

Derivative Grapher

Try it:DerivativeGrapher.html

Polar Graphs and Parametric Curves

Try it:GraphPolar.html

Try it:GraphParam.html

Chapter 13. Importing External Content at Authoring Time and Run Time

Importing an Image for an Interactive Map

Try it:InteractiveMap.html

Importing Images at Run Time for a Simple Slide Show

Try it:SlideShow.html

Adding Sound to the Slide Show

Try it:SlideShowSound.html

Importing Multiple Images for a Timed Slide Show

Try it:SlideShowTimer.html

Importing Video with Custom Controls

Try it:SimpleVideo.html

Chapter 14. Working with External XML Files

Using XML to Initialize an Application

Try it:GraphPolarXML.html

Adding an XML Gallery to Graphing Applications

Try it:DerivativeGallery.html

Using XML Data for a Scrolling Banner

Try it:ScrollingBanner.html

An XML-Based RadioButton Quiz

Try it:RadioButtonXMLQuiz.html

Chapter 15. Working with MovieClips

The Cereal Box Problem

Try it:CerealBoxProblem.html

Tiny Bubbles

Try it:FreeBubbles.html

Multiple Instances of MovieClips

Try it:MultipleBubblers.html

Control Structure for Quiz/Survey Questions from External SWF Files

Try it:QuizControl.html

Chapter 16. Simple 3D Drawing in Flash Player 10

Flipping a Card in 3D

Try it: CardFlip.html

Moving a 3D Cube

Try it: 3DDie.html

Picture Cube Example

Try it: PictureCube.html

Rolling the Die

Try it: DiceRoll.html

Drawing in 3D

Try it: Icosahedron.html

Chapter 17. Bridging the Gap: Developing Your Own AS3 Classes

Triangle Drag, on the timeline

Try it:TriangleTimeline.html

Triangle Drag, with custom class

Try it:TriangleClass.html

Bubbles, revisited

Try it:BubblersClass.html

Math Concentration with Flash Player 10

Try it:ConcentrationCS4.html

Applets Book Cover

Flash and Math Applets: Learn by Example

Programming in ActionScript 3 for Mathematics and Science Teaching and Learning

by Douglas Ensley and Barbara Kaskosz

Coming soon in early December 2008

Available only at Amazon.com

We welcome your comments, suggestions, and contributions. To contact us, email Barbara Kaskosz at barbara@flashandmath.com or Doug Ensley at doug@flashandmath.com.